Wine Mono Installation Hangs Mac
Mac Installer hangs when downloading android sdk. Checking whether Mono needs update/installation. Checking whether Xamarin.Mac needs update/installation. How to: Install Wine on Mac OS X. Mac OS X could be the best operating system ever but there's still one thing that it lacks: you can neither run any essential Windows apps, nor even install Wine to make it possible. Here we'll try to make the things clearer and help you get the world's most popular porting software on your Apple machine. May 03, 2014 Wine Reviews has release information and reviews of Windows applications and games running on Linux Mac OS X and Android using Wine from WineHQ.org Q4Wine PlayOnLinux PlayOnMac WineBottler WineSkin WineTricks and Wine-Staging. Wine is an Open Source implementation of the Windows API on top of X and Unix. I was actually planning on writing a tutorial on how to install the Windows version of Steam on Mac OS X with a standard Wine installation. Then I discovered that this method was actually easier and it keeps everything self contained within an.app file. So, without any further ado, let’s get started and install Steam on.
Mono is an open-source and cross-platform implementation of the .NET Framework. Wine can use a Windows build of Mono to run .NET applications.
Installing
For Wine releases 1.5.3 and later, the Wine-Mono package is recommended. For earlier versions, an official Windows release of Mono 2.10 is recommended.
Wine 1.5.6 and later will install Wine-Mono automatically as needed. It will search for the MSI in the following locations:
Wine Mono Installation Hangs Mac Pro
- The Unix directory stored in the 'MonoCabDir' value at HKCUSoftwareWineDotnet.
- /usr/share/wine/mono, or possibly some substitution for /usr if Wine was installed to a different location.
- wine_build_directory/./mono, if Wine is being run from a build tree.
- Download from http://dl.winehq.org/wine/wine-mono/.
Unlike gecko, there is only one package containing the code for both x86 and x86_64, as most of the code does not depend on the architecture.
The Mono package should always be removed before installing native .NET. This can be done with the following command-line:
In a 64 bit wineprefix, substitute wine64 for wine in the above command
Building
For build instructions, see the readme at https://github.com/madewokherd/wine-mono
Debugging
As of Wine Mono 0.0.4, the WINE_MONO_TRACE environment variable may be set as follows to trace calls within Mono:
This option is the same as the --trace option in Mono.
Note that 'All assemblies' includes the program itself and all libraries shipped with it. Mono is capable of tracing any .NET code. You probably should avoid the 'all' trace if there might be proprietary code running in the process.
Activating any trace at all, even a bogus assembly name, will cause Mono to print out all exceptions as they occur. This can be useful, but it can also be misleading as some exceptions are perfectly normal.
Wine Mono Installation Hangs Mac Software
If you're not sure which libraries might be involved in a problem, and no exceptions are being raised, try WINE_MONO_TRACE=wrapper. It tends to be low-traffic while also containing useful information.
In earlier versions of Wine, the 'MONO_TRACE' environment variable may work.
If you see 'Stacktrace:' in the console, this means that Mono has crashed. To debug, set MONO_DEBUG=suspend-on-sigsegv. You will then see 'Received SIGSEGV, suspending..' after the crash, and you can attach winedbg to the process.
Documentation
Standard .NET namespaces and classes are documented at MSDN here: http://msdn.microsoft.com/en-us/library/w0x726c2.aspx
Runtime detection
As of 1.3.7, Wine will search for a Windows install of Mono in the following locations:
- c:windowsmonomono-1.0 or mono-2.0
- If Wine is installed, <prefix>/share/wine/mono/mono-1.0 or mono-2.0, where <prefix> is usually /usr or /usr/local.
- If Wine is run from a build tree, wine/./mono/mono-1.0 or mono-2.0
- The path specified in the registry, if Mono was installed via the official Windows installer.
The Wine Mono package installs its files in c:windowsmonomono-2.0. In modern Wine (>= 1.5.6), without Wine Mono installed it will appear to Windows applications that .NET is not installed, so the only real option is to use that package.
Test Suite
See http://www.mono-project.com/Testing first.
Running the Mono test suite on Wine is very important for fixing bugs (in Mono and in Wine), and I suspect that MS .NET hosted in Wine will also benefit from some of the fixes made for the Mono tests.
The Mono build system has make targets for running tests, but using them on Windows or Wine requires building Mono with cygwin or doing strange things to the build system. To make this easier, the build script for wine-mono will create self-contained builds of the Mono test suite when run with the -t switch. These tests are located in directories named like tests-net_2_0.
To run tests, run nunit-console.exe with the dll file containing the tests as an argument. For example, to run the System.Drawing tests:
You could also invoke nunit-console.exe using Mono, or on a Windows machine from a command prompt. NUnit is actually a general-purpose unit testing framework for .NET, which Mono happens to use, and it should work on any .NET impelementation.
You can use the /fixture or /run switches to run only a single related set or tests or a single test.
Note that the tests are marked based on whether they are expected to work on various platforms, and running them in this way will include tests that are known not to work in Mono. One would have to use the /exclude switch to change this.
Microsoft .NET
If you need to use Microsoft's implementation of the .NET framework, the Microsoft runtimes can partly run on Wine. You can find tips and share comments with other users at the .NET AppDB page.
You can install the appropriate version of Microsoft's .NET runtime (dotnet35, dotnet30, dotnet20, or dotnet11) through winetricks. Be aware though, that your .NET application still might not work (at least not yet), and Microsoft's .NET runtimes are not free software so be sure to read the EULA before accepting. Mono, on the other hand, is free software, supported by a strong community, and probably a better choice if it works with your application.
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