Virtual Dj Home Skin Download
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There would be no good reason for the original A5 devices (iPad 2 and iPhone 4S) to miss out on another version of iOS, especially given that the iPhone 4S is likely to remain on sale when the iPhone 5S/6 comes this fall. Of course the iPad's case involves underpowered hardware and the Nexi's involves poorly optimized software, but iOS 6 probably would have presented a similar experience on the iPad 1.However the A5 still seems to be viable, as the iPad 2 and iPhone 4S (both 2011 products with an A5 chip) are getting iOS 7. Furthermore, the iPad 3, iPad mini, and 5th gen iPod touch will only be one cycle old when iOS 7 comes out, so they will probably receive iOS 8. Look at how some Galaxy Nexus and Nexus 7 slowed a crawl from the Android 4.2 update. Can you chromecast garageband ipad mini.
Skin Developer SDK - Version 8
This document should should give you an overview as to how to create or modify skins for Virtual DJ 8.
Default Skin
The Default skin can be extracted from Settings->Interface tab of VirtualDJ See how here
A skin is a .zip file containing the following files :
- image_name.png
- skincode_name.xml
- preview_image.png (optional)
- window_images.png (optional files for <window> elements)
The Image file
The Image file contains all the graphics needed in your skin. You can use the image editor of your choice to modify or create it, but you will need to ensure that it support PNG graphics, most of the good image editors do this (for example PhotoShop or CorelDraw). The PNG will usually have the width X and the height Y of your screen in pixels. Ensure that when you start your skin you start with a blank, transparent (alpha) background. In the first X rows you'll find the background used for your skin. The next rows are used to store additional graphics, like pushed or selected buttons.
Note: BMP and JPG files can also be used, but PNG offers transparency which can make your skins more powerful
The XML file
The .xml file describes each element of your skin. For each element, it defines what it should be used for, where are the graphics used for its various states (in coordinates from the .png file), and various other things. The xml file can be edited from a simple text editor (like notepad), but it's more likely that you will install a specific xml editor or an advanced Text Editor (like Notepad++)
Note : Windows will open a .xml file in internet explorer where you can read it but can't modify it).
The syntax of the xml file follows this pattern :
The xml file is composed of a root element (Skin), which contains all the elements of your skin.
the <skin> element can have :
- name : provide a name for your skin (can be different than the zip filename.
- version : define the version of the used SDK (8 for version 8)
- width : the width of your skin in pixels (in most cases its the width of your image file and your screen)
- height : the height of your skin in pixels (in most cases it will be the height of your screen)
- nbdecks : define the number of the decks that your skin will use (optional)
- comment : provide a comment - extra information for your skin (optional)
- author : provide your name - author of the skin (optional)
- image : provide the filename of your graphics file (Optional - if the graphics file has the same name as the xml file this is not required)
- preview : (optional) the name of an image that is used as preview. It should be a screenshot, so that browser and panels are correctly filled, and not too large (600x338pixels is ideal) so that it loads quickly in the config window.
- Breakline : (optional) They define the y-coordinates where the browser will be stretched when stretching the skin. Automatic breaklines will start a few pixels below the top of the browser object, and just above the right-bottom resize area. If your skin has other buttons next to the browser, ensure that the area between the breaklines doesn't include a button, or it may get stretched or compressed when resizing the skin. It will not be possible to resize the skin smaller than breakline 1, so try to keep this at the top of the browser.
Skin children elements
The available elements that can be used as children of the main <skin> element are:
- button
- slider
- rhythm (deprecated but still working in Ver8 - see Ver7 SDK )
- rhythmzone
- scratchwave
- songpos
- scratch
- textzone
- visual
- dropzone
- menu
- browser
- browserinfo
- cover
- coverflow
- define
- edit (search)
- font
- customicons
- grabzone
- logo
- oninit (onload)
- resizezone
- video
- equalizer (VirtualDJ 2018)
- square/circle {VirtualDJ 2018)
- beattunnel (VirtualDJ 2018)
- blockwave (VirtualDJ 2018)
Skin children - Containers :
- group
- panel
- deck
- window
- splitpanel
- stack (VirtualDJ 2018)
Sometimes you find a skin that you really enjoy but there is something that doesn't fit right for your workflow or style. VirtualDJ gives you the ability to make changes to the skin in order for you to customize it's behaviour. This page in conjunction with the Skin Developer SDK will guide you through the process of extracting an existing skin and modifying it to fit your needs.
1. Open the SettingsInterface Tab in order to get to the list of existing/installed skins
2. Find and select the skin that you wish to modify
3. Go to the lower right corner of the Interface Menu and click on Save/Edit this skin
4. Select Export full skin (.zip) if you wish to extract the entire file or choose Export image and definition file (.png/.xml) if you wish for the files to be saved separately
5. The root skins folder (Documents/VirtualDJ/Skins) on your computer will automatically open. Give the extracted skin a unique name (my_skin is the default) and click Save.
5. Open Documents/VirtualDJ/Skins, find the zip file that you previously extracted and right click to Extract All..
6. Right click on the XML file that you wish to edit and select Open With > to access a Text Editor (NotePad, WordPad, etc.) to open the file.
7. Make the changes in the XML that you wish to make. The Skin Developer SDK has more detailed information.
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8. Once you have made all of your edits, go to the File Menu and select Save.8. Now you will need to re-zip the PNG and XML components back together. Go back to the root skins folder (Documents/VirtualDJ/Skins) and find the uncompressed folder from step 5. Right-click and select Send to > Compressed (zipped) Folder
9. Give your new skin a unique name. Do NOT use VirtualDJ 8.zip as this is the default skin name and will not display your edited skin in the Interface Tab.